A team is in almost all situations better than an individual, even down to things as simple as weight- one man can only carry so much ammo for any particular weapon, while a larger team is more flexible. More and heavier equipment decrease your overall stamina bar used for movement and actions like sprinting and mantling over obstacles.Īdditionally terrain gradients and stances also have effect, so moving directly uphill is more straining than going diagonally due to the angle and resting while crouching, prone or sitting down is better than doing it while standing.Īrma 3 also has an advanced stances system, so in addition to Standing, Crouched and Prone you have a range of other options that can be accessed with a modifier key (by default Ctrl) that allows you to to lean harder than using Q and E, shoulder-swap your rifle to the left side for shooting around corners, or when lying down to shoot under cars or fences.Īrma is a much slower paced game than most, and a carefully planned and well executed action or operation can make a considerable difference to a mission's outcome. Your base movement speed is 14KM/H.Įquipment also plays a role- having a bulky weapon or AT launcher slung on your back can protect against light weapons fire, while body armour itself is all very specific- if a vest includes shoulder and groin pads they are all functional and provide armour to those parts covered, to the point that shots to the underarms, groin or even through eye-slits in helmets are all possible ingame. Because the same sets are used in both modes and they exactly model the hitboxes, you can, for example, shoot someone in the hand mid-reload and still damage them, rather than having less specific and more general hitboxes like other games. Because the game can be played both in 1st person and 3rd person, the animations and hitboxes are shared, unlike many other games which have more detailed 1st person animations and a simplified 3rd person one. Arma 3 is quite different from most FPS games in it's movement and animation systems.
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